Global Game Jam 2017

January 25 2017

Last weekend I completed my 3rd year participating in the Minneapolis chapter of the Global Game Jam, hosted by Glitch. There were over 150 people, with 31 games submitted at the end of the 48 hour allotted time. I decided to go solo this year, so I could test my ability to take on as many roles as possible. I found that I worked really well this way, and was able to make progress at a faster rate with less stress. However, working solo has it’s own issues, mainly how I could only progress on one task at a time. The result was me spending at least 95% of my time writing C# code in Unity, meaning I was not able to add audio or animations to my graphics. In the end, I was happy with what I came up with. I also ended up with a massive set of notes of possible directions I could take this game, and learned how to strategically strip away features to meet a short turnaround without sacrificing the quality of the game. Try it out for yourself: Wave Save.

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